In this Rigging Video Course Lightwave Instructor Adam Gibson shows the beginner 3D student how to use the Bone Tools in Lightwave''s Layout to rig a Tyrannosaurus dinosaur. Weight Mapping is also covered in addition to show how to keep your character''s mesh stable during posing and animation. This video is an excellent way to learn how to quickly and easily get your characters set up so they can eventually be animated to walk, run, jump and much much more.
*BONUS: Free Tyrannosaurus Model Included along with Content Files!!
Table of Contents for Rigging a T-Rex with Bones
Chapter 1- Intro
Chapter 2- Creating Eye Weight Maps
Chapter 3- Teeth Weight Maps
Chapter 4- Merging Layers
Chapter 5- Setting Up Rig Scene File
Chapter 6- COG Bone
Chapter 7- How to Rest a Bone
Chapter 8- Leg Bones
Chapter 9- Fixing Leg Bones
Chapter 10- Bone Connector Tool
Chapter 11- Renaming Leg Bones
Chapter 12- Tail Bones
Chapter 13- Fixing Tail Pitch
Chapter 14- Fixing Hip Pitch
Chapter 15- Spine Head Bones
Chapter 16- Lower Jaw Bones
Chapter 17- Renaming Bones
Chapter 18- How to Split
Chapter 19- Renaming Head Bones
Chapter 20- Creating Arm, Hand and Finger Bones
Chapter 21- Checking Pitch Channels on Fingers
Chapter 22- Groin Belly Hold Bone
Chapter 23- Eye Bone
Chapter 24- Mirror Eye Bone
Chapter 25- Renaming Arm and Claw Bones
Chapter 26- Mirroring Arm Bones
Chapter 27- Mirroring Leg Bones
Chapter 28- Parenting Eye Bones to the Head Bone
Chapter 29- Checking Bone Chain Parents
Chapter 30- Resting Bones Problem
Chapter 31- Fixing Bone Sizing and Scaling Issues
Chapter 32- Resting the Bones
Chapter 33- Fall Off Type and Subdivision Order
Chapter 34- Testing Tail Bones
Chapter 35- Testing Spine Bones
Chapter 36- Testing Neck Bones
Chapter 37- Testing Eye Bones Part One
Chapter 38- Testing Eye Bones Part Two
Chapter 39- Upper and Lower Jam Weight Maps
Chapter 40- Testing Eye Bones Part Three
Chapter 41- Testing Eye Bones Part Four
Chapter 42- Lower Jaw Bone Test
Chapter 43- Arm Test
Chapter 44- Leg Testing
Chapter 45- Creating Object Nulls
Chapter 46- Parenting Object Nulls
Chapter 47- Positioning Goals
Chapter 48- Setting Up IK(Inverse Kinematics) in the Legs
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Level: Beginner