CYB 130 Week 4 Object Oriented Programming (OOP) | eBooks | Education

CYB 130 Week 4 Object Oriented Programming (OOP)

CYB 130 Week 4 Object Oriented Programming (OOP) PLDZ-10162
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YB 130 Week 4 Object Oriented Programming (OOP)

As defined on pp. 449 to 468 in Ch. 17, "Object-Oriented Programming," of Introduction to Computing and Programming in Python, a Turtle is an object from the class Turtle with the following features:

  •  Every turtle understands the same methods.
  •  Every turtle has the same fields or instance variables.
  •  Every turtle has a heading, body color, pen color, and X and Y position.

Yet, each turtle can have its own values for these fields.

Develop three new methods for the Turtle class as follows:

  •  Add a method to the Turtle class to draw a rectangle given a certain width and height.
  •  Add a method to the Turtle class to draw a simple house. It can have a rectangle for the house and an equilateral triangle as the roof.
  •  Add a method to the Turtle class to draw a street of houses.

List each method in a 1/2-page Microsoft® Word document.

Submit your assignment using the Assignment Files tab.

 

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