Ozma of Oz
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Baum’s third novel in the Oz saga, sees the return of Dorothy Gale, lost at sea, after being swept overboard. She and a talking, yellow hen, the feisty Billina, arrive in the land of Ev. Here on the shores of a large ocean they come across a warning to beware the wheelers, and encounter and befriend the mechanical man Tik Tok.
After a face-off with the wheelers, they travel to the Palace of Ev, and meet the multiple heads of Princess Langwidere, and learn the fate of the Queen and her ten children. They were sold by the King of Ev to the Nome King for longer life. A deal that apparently didn’t meet with the King’s expectations, as he threw himself into the ocean and drowned.
Held prisoner by Langwidere until she decides to give up her head, Dorothy is delighted at the arrival of her old friends, the Scarecrow, the Tin Woodman, and the Cowardly Lion, in the company of Ozma of Oz, the rightful ruler of Oz, from across the deadly desert.
From this put, the tale ends up being a straight forward, almost dull, in comparison to the other two tales, quest story.
Ozma, and her entourage, now with Dorothy, Tik Tok and Billina in tow, are off to confront the Nome King and demand the release of the queen and her ten children, five girls and five boys. The Nome King has, apparently, turned them into ornaments and bric-a-brac, but offers this deal: each of the adventurers may enter the palace, and pick out a select number of items, touch them, and call out “Ev.” If the ornament is enchanted, the prisoner, trapped within, will be released, if the guesses are all wrong, the adventurer becomes a part of the collection.