ZBrush 4 for Lightwave Users-Painting Color
ZBrush 4 for Lightwave Users-Painting Color
PLDZ-ZB4-LW-COLOR
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Description
In this videos series we show 3D students how to use ZBrush 4 and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your ZBrush work, most of the concepts, principles and techniques used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
In this video tutorial ZBrush/Lightwave Instructor Adam Gibson shows how to use ZBrush to create high detail color map on a Velociraptor dinosaur that is exported as an image map for use inside of Lightwave 3D.
Table of Contents for Painting Color
Chapter 1- Intro
Chapter 2- Setting Up the Raptor
Chapter 3- Painting Inside the Mouth
Chapter 4- Creating a Body Base Color
Chapter 5- Painting the Toe and Hand Claws
Chapter 6- Head Detailing (Part One)
Chapter 7- Head Detailing (Part Two)
Chapter 8- Head Detailing (Part Three)
Chapter 9- Inside Mouth Detail
Chapter 10- Adding Stripes Body and Head
Chapter 11- Adding Stripes to the Tail
Chapter 12- Adding Stripes to the Legs
Chapter 13- Adding Stripes to the Arms
Chapter 14- Creating Body Spots
Chapter 15- Detailing the Scales of the Head
Chapter 16- Staining the Teeth
Chapter 17- Export Color Maps
Chapter 18- Export Sub-Tools as OBJ Files
Chapter 19- Importing OBJ Files into Lightwave
Chapter 20- Exporting Raptor to Layout and Applying Maps
Chapter 21- Test Renders
Level: Beginner to Intermediate
Running Time: 4 hrs. 44 mins.
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
In this videos series we show 3D students how to use ZBrush 4 and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your ZBrush work, most o