Strategy Games 3 - StateMachines
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Strategy Games 3 - State Machines
Learn to master state machines in part 3 of the Strategy Games in AS3 series. Attach A* to sprites to move them across terrains, bringing together the two previous parts of this series.
Create a shaded terrain. Dynamically adjust contrast with the ColorMatixFilter class.
Create multiple states for an object. Progress from a simple switch statement to object-oritented states.
Create multiple players.
Learn to create a turn-based environment for units and players, for both human and computer input.
Create computer opponents.
Create multiple unit types: land, air, computer and human.
Use the bitmap class to create a “fog of war” that reveals the map as units move.
Differentiate between turn-based and non-turn-based states (and support both).
Add combat between units.
Refactor to use a singleton design pattern.