Mobile Actionscript Basics - Including Exporting to iOs or Android | Movies and Videos | Educational

Mobile Actionscript Basics - Including Exporting to iOs or Android

Mobile Actionscript Basics - Including Exporting to iOs or Android MOAS3 Instant Download Price
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$ 15.00 USD
CartoonSmart
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Accelerometer

The adventure begins here. Well take a look at using Flash CS5, Actionscript 3 and Device Central to test an application that uses your devices accelerometer to roll a marble around (the virtual phone in Device Central can also be used)

After the accelerometer code is in place, well make the project a bit more interesting and add some collision detection and a timer to reset the board.

Multi-touch Input

This course takes a look at the various ways of adding touch input to your Flash CS5 app or swf. Touch-enabled devices that are running Flash Player 10.1 or higher can make use of this functionality, so you dont necessarily have to be exporting your Flash project to an application. This code could be used for a Flash movie played within the browser.

Well look at detecting states like: touch begin, move, end, rollover, rollout, as well multiple touches, pressure, the size of the area you are touching, your primary touch target, and much more. 

 
Gestures

This part teaches how to add Gesture recognition to your Flash CS5 project. Gestures are finger actions like pinching, swiping, panning , rotating, two finger tapping or long-pressing. Example files are created for each gesture and well look at some of the pro and cons to using Gestures vs Touch Input.

 
Google Maps and Geolocation

This tutorial goes over downloading and installing the Google Maps Component for Flash (which can be used for your mobile or non-mobile Flash projects). Well look at plugging in a latitude and longitude and adding the zoom and map view types to your Flash Google Map.

Finally well check out the Actionscript 3 used for detecting the geolocation of your device (the latitude and longitude) and plugging that into the Google Map.


CameraRoll

Yes thats a screenshot of a zombie-style dress-up game. Why not right. So in this tutorial youll see how to save an image from your Flash movie to your devices camera roll (or media gallery). This has been successfullly iPhone and Android tested. You can save either the entire stage, portion of it, or specific movieclips. This little bit of code could be the foundation of MANY kids apps. 

Also well look at how to pull in an image from the camera roll to your Flash movie (successfully tested on the Android butthe iPhone doesnt want to make this happen yet) 


Orientation

Well take a quick look at the Actionscript 3 code to detect a change in orientation on your device, then optionally change the appearance of your objects on stage (or do anything else). 

Exporting an iPhone App

This lesson will teach you how to export your Flash CS5-created iPhone or iPad and install it on your device. You will need to sign up for Apple Developer program to fully test your app (and eventually to submit it to the Store) 

Exporting an Android App

This two video course goes over testing your AIR to Android app on either a device (in my case the Samsung Galaxy Tab) or using the emulator from the free Android SDK. 

Accelerometer The adventure begins here. Well take a look at using Flash CS5, Actionscript 3 and Device Central to test an application that uses your devices accelerometer to roll a marble around (the virtual phone in Device Central can also be used
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