AS3 Strategy Games - Terrain Generation | Movies and Videos | Educational

AS3 Strategy Games - Terrain Generation

AS3 Strategy Games - Terrain Generation AS3SG-T Instant Download Price
In Stock
$ 15.00 USD
CartoonSmart
Buy and Download Description

Strategy Games in ActionScript 3


Part I - Terrains


Length: 03:51:43


Welcome to Strategy Games in ActionScript 3, Part I - Terrains. The intended audience for this course is


the programmer with some experience in writing ActionScript 3 familiar with development using Adobe


Flash Professional CS5, Adobe Flash Builder 4, or FlashDevelop. You’ll learn how to create terrains,


using spatial averaging, drawing with the graphics class, dealing with bits, connected component


labeling to detect regions, and more. It’s assumed that you’ll work through this course from the


beginning, but for convenience (and later reference) you can find major sections and their time indices


listed below:


00:00:00 Intro and overview of the course.


00:02:50 Development Options - Flash Professional, Flash Builder, and/or FlashDevelop.


00:04:29 Starting Project - Setting up for your environment


00:04:29 FlashDevelop 3.3


00:07:08 Adobe Flash Builder 4


00:09:18 Adobe Flash Professional CS5


00:10:40 Creating the mam package and Terrain class


00:12:09 Graphics Class - learn to use the Graphics class to draw and color shapes


00:27:00 Creating noise


00:29:20 RGB - using bit shifting to extract RGB values


00:34:57 Spatial Averaging - softening the noise to create the land forms


00:51:20 Gridlines - drawing gridlines with a Graphics class object


00:59:06 Creating the Grid and Node classes


01:08:23 Game Class - Tying the Terrain, Grid, and Node classes together with the Game class


01:25:06 BitmapData class - dynamically create bitmaps in AS3


01:38:00 Bits & Bytes - We take a side track to cover bits, bit masking, and bit shifting


01:55:17 Terrain - adding Mountains and beaches


01:59:17 Connected Component Labeling (CCL)


02:46:27 Creating an interactive test for our CCL algorithm (and debugging)


03:14:39 Creating the Region class and integrating it with out CCL test


03:27:52 Bringing in Symbols


03:46:29 Recap and some Flash Builder 4 favorite features.

Strategy Games in ActionScript 3 Part I - Terrains Length: 03:51:43 Welcome to Strategy Games in ActionScript 3, Part I - Terrains. The intended audience for this course is the programmer with some experience in writing ActionScript 3 familiar wi
Recent Reviews Be the first to Review this product!
0 0 0 0 reviews