Papervision 3D Flight Simulator Tutorial
Part 1: Examining the art to be used in the lesson, reviewing some Papervision concepts from past lessons, building the PVBase class, capturing keyboard events, setting up the camera, and loading in the 3D plane.
Part 2: Motion tweening the camera and rotating the plane during keypress events or making the plane follow mouse movements.
Part 3: Attaching the propeller and control screens, then fine tuning the speed and boosts
Part 4: Creating objects in the sky and on the radar as markers to fly between.
Part 5: Coding the compass and rotation indicators on the control panel, then adding the background sky and ground plane.