OpenGL Reference Manual

OpenGL Reference Manual EC0002

OpenGL (GL for Graphics Library) is a software interface to graphics hardware. This interface consists of several hundred functions that allow you, a graphics programmer, to specify the objects and operations needed to produce high−quality color images of three−dimensional objects. Many of these functions are actually simple variations of each other, so in reality there are only 120 substantially different functions. As complements to the core set of OpenGL functions, the OpenGL Utility Library (GLU) and the OpenGL Extension to the X Window SystemÔ (GLX) provide useful supporting features. This manual explains what all these functions do; This manual owes its existence to many people. Kurt Akeley of Silicon Graphics®, Sally Browning of SABL Productions, and Kevin P. Smith also of Silicon Graphics wrote most of the material, with contributions from Jackie Neider and Mark Segal (both from Silicon Graphics). The OpenGL Graphics System: A Specification (coauthored by Mark and Kurt), The OpenGL Graphics System Utility Library (written by Kevin), and OpenGL Graphics with the X Window System (written by Phil Karlton) served as source documents for the authors. Phil Karlton and Kipp Hickman assisted by helping to define and create OpenGL at Silicon Graphics, with help from Raymond Drewry of Gain Technology, Inc., Fred Fisher of Digital Equipment Corp., and Randi Rost of Kubota Pacific Computer, Inc. The members of

OpenGL (GL for Graphics Library) is a software interface to graphics hardware. This interface consists of several hundred functions that allow you, a graphics programmer, to specify the objects and operations needed to produce high−quality color
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