Catch 33: Three Card Monte PDF

Catch 33: Three Card Monte PDF C33pdf

Here is the deal... There are 3 cards. 2 of them lose. Only 1 Wins. Simple.... "...sounds easy! "... Or so they think. Each time you play, the audience falls into intelligent traps you've set. Thanks to you, they receive an authentic lesson on the con game that isn't a game at all. Grateful and overwhelmed by your jaw dropping performance, they thank you with the sound of their hands slamming together in excitement! Using this beautifully choreographed routine, you continually manipulate your spectators into choosing the wrong card. They just can't help themselves. Statements range from: "...I could have sworn it was there!" and "...it was in my hand!!? What's happening to me?" Why is Catch 33 different than other Monte routines? Lee Asher structured Catch 33: Three Card Monte Routine in a specific order, building to a climax that will make your audience climax. Most other Monte endings use paperclips, postage stamps, or other needless paraphernalia. Imagine this... You clearly rip off a corner on the money card. A spectator holds the torn corner in their hand. The money card restores itself, to a perfect condition on the table. The piece held by an audience member, magically changes to a corner of a losing card. There are NO TRICK CARDS in Catch 33: Three Card Monte Routine! Strong. Very strong. Maybe the strongest? You receive this e-Manuscript containing: The Hype: This discussion of the basic Monte technique is perfect for those that have never heard of Three Card Monte and for those with years of Monte experience that need a refresher. You will learn The Mid-Air Lay Down, an original pattern. The first time you try it, you'll fool yourself. From there, You will learn The Grecian Turn. This original sequence has fooled many of the world’s finest magicians on my travels throughout Europe, Asia and all of the Americas. Finally, you learn Ripped. With roots in the classic torn corner plot, many have said this sequence alone, is worth the price of this e-Manuscript. Plus you will receive two more phases, the Sosi Switch and Kaiser Con. They are guaranteed to fool spectators with con game psychology never used in a magical context before. You will be completely satisfied with these clever ruses. I promise. Remember, Catch 33 borrows actual moves taken from the real street con and combines them with an entertaining magical approach and excellent psychology. You now have one complete piece of solid magic. Is Catch 33: Three Card Monte Routine for you? -Are you asked,..."Are you allowed to play in Vegas?" during a performance? -Do you look for magic that has built-in audience participation? -Are you looking for brand new magic? If you answered YES to any of these questions, Catch 33 is designed for you. This e-Manuscript has over 75 pages of information filled with dozens of colorful instructive photos. Catch 33: Three Card Monte is an Adobe Acrobat PDF file about 4 mgs in size. (That's about a 20 min. download on a 56k modem) Get it now for the introductory offer of only $19.99. This offer will not last much longer!! Instant Delivery...Get it NOW.

Here is the deal... There are 3 cards. 2 of them lose. Only 1 Wins. Simple.... "...sounds easy! "... Or so they think. Each time you play, the audience falls into intelligent traps you've set. Thanks to you, they receive an
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