Reverse Design: Diablo 2

Reverse Design: Diablo 2 PLDZ-8
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pnh@thegamedesignforum.com
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The most recent entry in the Reverse Design series. This book examines all the design decisions that went into Diablo 2, from its roguelike roots to its traditional character classes and action game mechanics. This book takes as its thesis that Diablo 2 takes the fundamental design structure of action games, and recreates it in the context of a procedural RPG. In doing so, it gives fascinating examples of how to use different types of randomness, how to implement roguelike and classical RPG ideas in real time, and how to keep players entertained (for more than a decade!) when all they're really doing is grinding for levels and gear. It's a fascinating game, and a great help in learning about game design math and player psychology.

The most recent entry in the Reverse Design series. This book examines all the design decisions that went into Diablo 2, from its roguelike roots to its traditional character classes and action game mechanics. This book takes as its thesis that Diabl
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