3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus | Software | Training

3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus

3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus PLDZ-3DC-3-5-RETOP-2 Instant Download Price
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In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.

In this second retopology volume of 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates the full retopology of a Suchomimus Dinosaur model to create a mesh with better polygonal edge flow. Retopology of your models is designed to make models easier to apply UV Maps, texturing, and animating. Models with bad topology can create a great deal of problems in a production pipeline. This video combines the strength of both programs to create a clean streamlined character model with all the steps revealed.


Table of Contents for Retopology II

Chapter 1- Intro

Chapter 2- Importing Lightwave Objects Into 3D Coat

Chapter 3- Claws Part-One

Chapter 4- Claws Part-Two

Chapter 5- Claws Part-Three

Chapter 6- Hand and Arm Geometry

Chapter 7- Inner Toe Geometry Part-One

Chapter 8- Inner Toe Geometry Part-Two

Chapter 9- Feet Part-One

Chapter 10- Feet Part-Two

Chapter 11- Feet Part-Three

Chapter 12- Feet Part-Four

Chapter 13- Feet Part-Five

Chapter 14- Feet Part-Six

Chapter 15- Feet Part-Seven

Chapter 16- Feet Part-Eight

Chapter 17- Feet Part-Nine

Chapter 18- What to do if 3D Coat Crashes

Chapter 19- Leg Editing

Chapter 20- Creating Eye Geometry

Chapter 21- Creating the Eye Socket

Chapter 22- Creating Nostrils

Chapter 23- Head Geometry Part-One

Chapter 24- Head Geometry Part-Two

Chapter 25- Head Geometry Part-Three

Chapter 26- Head Geometry Part-Four

Chapter 27- Head Geometry Part-Five

Chapter 28- Connecting Body Geometry Together Part-One

Chapter 29- Connecting Body Geometry Together Part-Two

Chapter 30- Making the Tail

Chapter 31- Connecting the Head to the Body Part-One

Chapter 32- Connecting the Head to the Body Part-Two

Chapter 33- Final Tweaks in 3D Coat

Chapter 34- Importing the Retopologized Mesh into Lightwave

Chapter 35- Editing the Tail

Chapter 36- Setting Up Symmetry in Lightwave

Chapter 37- Matching the Retopo Mesh with a Background Mesh

Chapter 38- Inner Mouth Creation

Chapter 39- Building the Throat

Chapter 40- Building the Tongue

Chapter 41- Adding the Teeth and Eye Balls to the Retopo Mesh



Running Time: 8 hrs 34 mins.

High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video

In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the co
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