dDo for Lightwave Users-Volume #1- Getting Started I
In this first volume we'll be covering what's involved to set-up and optimize you meshes so that they are ready for loading into dDo and also take you through the interface and get you started making awesome textures for your model for use in Lightwave and other pieces of 3D software.
Chapter 1- Intro
Chapter 2- What is DDO?
Chapter 3- DDO Workflow/Pipeline for Lightwave
Chapter 4- Where to Download XNormal Software for Free
Chapter 5- Baking Input Maps in XNormal: Tangent Space Normal Map
Chapter 6- Baking Input Maps in XNormal: Object Space Normal Map
Chapter 7- Baking Input Maps in XNormal: Ambient Occlusion Map
Chapter 8- Loading Input Map and Object File into DDO for Texturing
Chapter 9- How to Add a Material
Chapter 10- How to Add a Smart Material and Export your Baked Maps
Chapter 11- Testing Baked Maps in Lightwave
Chapter 12- How to Create Your Own Custom "Smart Materials"
Chapter 13- Re-Using a Smart Material Preset on another Model
Running Time: 2 hrs. 36 mins.
High Quality (Screen-Res 1920 x 1080 pixels)
Video Format: MP4 (.mp4)