3D Coat 3.5 for Lightwave Users-Normal and Displacement Maps | Movies and Videos | Animation and Anime

3D Coat 3.5 for Lightwave Users-Normal and Displacement Maps

3D Coat 3.5 for Lightwave Users-Normal and Displacement Maps PLDZ-3DC-35-NORM-DISPL Instant Download Price
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3D Coat 3.5 for Lightwave Users-Normal and Displacement Maps


In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.

In this video tutorial 3D Instructor Adam Gibson demonstrates how to detail a Suchomimus dinosaur using 3D Coat's Normal and Displacement Mapping tools. Learn how to take plain and low-detailed models and spice them up by adding muscle, bone, tendon, skin folds, bumps and scales to their surface.

Then the video finishes off by showing the secrets of taking the normal and displacement maps created in 3D Coat and exporting them out for use in Lightwave 3D.

Although setting up Normal Maps in Lightwave is relatively easy, Displacement Maps can be slightly challenging. Displacement Map set-up using the Node Editor is shown in great detail.


Table of Contents for Normal and Displacement Maps

Chapter 1- Intro

Chapter 2- Saving Out the Body Layer of the Mesh

Chapter 3- Import Body Layer into 3D Coat

Chapter 4- UV's and Displacements

Chapter 5- Detailing Leg Muscles

Chapter 6- Detailing the Feet

Chapter 7- Arm Detailing

Chapter 8- Detailing the Hands

Chapter 9- Creating Skin Rings

Chapter 10- Creating the Rib Cage

Chapter 11- Creating Spine Bones

Chapter 12- Detailing the Top and Side of the Head

Chapter 13- Throat and Lower Jaw Detailing

Chapter 14- Detailing the Tail

Chapter 15- Increasing the Texture Mesh Resolution

Chapter 16- Adding a New Displacement Layer

Chapter 17- Adding Scales Part 1

Chapter 18- Adding Scales Part 2

Chapter 19- Adding Scales Part 3

Chapter 20- Adding Scales Part 4

Chapter 21- Adding Scales Part 5

Chapter 22- Adding Scales Part 6

Chapter 23- Adding Scales Part 7

Chapter 24- Exporting Normal and Displacement Maps

Chapter 25- Normal and Displacement Maps Preview in Photoshop

Chapter 26- Normal Map Set Up in Lightwave 3D

Chapter 27- Displacement Map Set Up in Lightwave 3D

Chapter 28- How to Import and Export Nodes in Lightwave 3D

Chapter 29- Final

 

Running Time: 5 hrs. 48 mins.

Screen Resolution: 1440 x 900 pixels

Format: Quicktime Video

3D Coat 3.5 for Lightwave Users-Normal and Displacement Maps In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses
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