A Blender Game Character
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Blender is a great way to generate sprites for games. The goal of this course is to show you how to create an animated character and then render out sprites. In this course you'll model, texture, rig, animate, and render out images in an iterative fashion.
This course is taught in real-time, no accelerated video (so a 10 minute lecture really is 10 minutes of work). My intended teaching style is like sitting down with a friend. You'll see my workflow as I develop this character from scratch. When I make a mistake, you'll see how to correct it. You'll see how Blender supports iterating over the creation of a character, even when in different phases of its development.
This course is intended for folks with some Blender experience (so not complete newcomers). If you are comfortable with A Blender Quickstart, you will probably be okay (but challenged) with A Blender Game Character. If you haven't used Blender in years, you should be fine if you used the 2.4x and/or 2.5x series.