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Object Modeling with Maya

Object Modeling with Maya OMWM15 Instant Download Price
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Manuel D' Macedo teaches his second Maya course on object modeling. Or rather, "complex" object modeling. This course is still intended for beginners, but Manu ups the complexity by tackling a bicycle in the final project. Leading up to that, he begins with some softer projects: a chess Bishop and dice. 

 

Tutorial Project 1 - Curve Modeling

 

Managing the scene's preferences, changing units from centimeter to inches

Learn the importance of reference images

Making an image plane and importing the reference without distortion

Defining an object's dimensions with the Distance Tool

Learn the difference between CV Curves and EP Curves

Editing the control vertices, adding and removing points in a curve to adjust it's profile

Learn the Revolve tool, to make objects out of simple curves

Editing values of history nodes via the Channel Box

Converting NUBRS to POLY

Adding resolution to a model

Advantages of .ma vs .mb files and learn to edit a .ma file with a text editor

Modeling a Bishop by extrusion

 

Tutorial Project 2: Primitive Modeling in Maya

 

Learn how to edit and personalize the grid

Modeling a die from a primitive cube

Introduction to the Bevel Tool

Polygon Flow or the importance of edge loops in a 3D model

Adding detail with Insert Edge Loop Tool

Making a perfect circle hole in a face while maintaining polygon flow

Merging vertices

Deleting edges without leaving floating vertices

Adjusting border edge width

Extruding multiple faces at the same time

Avoiding the presence of three-sided faces

Adjusting edge loops to make crisper borders in the geometry

Offset edges, inserting multiple edge loops

Separating geometry

Merging or combining two or more pieces of geometry

Displaying and reversing normals

The power of the snapping tools and changing pivot points

Adding and removing components from previously selected ones

Making the holes of the die

Changing materials in individual faces

 

Tutorial Project 3: Modeling a Bike

 

Choosing the reference images and importing them to the scene

Model the basic body of the bike starting from primitive cylinders

Changing the orientation of the move tool

Merging two objects together and making the 'welded' seams

Introduction to the Cut Faces Tool and the Append To Polygon Tool

Using curves as reference

Extruding a face following a curve

Editing the extrude history from channel box

Preparing an object for future mirroring of the geometry

Using primitive shapes as reference while modeling

The power of making instance duplicates of an object

Learn to use the Duplicate Special Tool

Deleting unnecessary geometry of an object

Making a spiral curve from circle references

Proper naming and parenting of the different parts of the bike

Grouping objects together

Deleting construction history

Cleaning up the scene

Adding basic color to the bike

 

Manuel D' Macedo teaches his second Maya course on object modeling. Or rather, "complex" object modeling. This course is still intended for beginners, but Manu ups the complexity by tackling a bicycle in the final project. Leading up to that, he begi
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