Introduction to Maya
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Video 1 - Maya Interface Overview - FREE
Top Menu Sets and selection shortcuts.
Customize your own Shelf Shortcuts.
QWERTY keyboard tools.
Selecting or deselecting and Shift-selecting objects.
Transformations - moving / rotating / scaling objects along the x, y or z axises.
Selection masks and hierarchies to edit only what you need.
Selecting components of a shape.
Navigating the workspace - Framing, tumbling around objects.
Changing views - Perspective Front, Side, Top, Camera.
Display modes for objects - wireframe, shaded, textured, etc.
Channel Box transformations via inputs values.
Timeline for animation.
MEL Commands for script controls in Maya.
The Hot Box for accessing the menu quickly with the spacebar.
Hiding panels for better workflow.
The Maya environment files - Your resets, preferences, script files.
Video 2: Manipulation and Primitives in Maya
Types of 3d geometry - NURBS and polygons
Deconstructing polygon primitives.
Editing Construction History examined by deleting faces and extruding faces
Transforming vertices with Soft Selection toggled on or off.
The Move Axis along the world, object, normals average etc.
Moving options for vertices.
Placing options for objects in the scene.
Changing the pivot point - With the Insert key on PC or D key on the Mac.
Snapping Options to the grid, curve, vertices, etc.
Visibility - Hide objects and show them again in the Outliner panel.
Template an Object - To see the model as a reference.
Add Layers and toggle options.
Show Menu and visibility options.
Naming Objects to organize and select via the Outliner.
Video 3 - Poly Modeling in Maya
- Step by Step modeling a building with Maya.