Session 1: The Basics of XCode and Cocos2D - 2 Hours!
Video 1 – Introduction to the Series
Video 2 - Getting Started – Installing XCode and Cocos2d
Video 3 - Getting Started – Quick Xcode Tour and Adding Sources to Your Project
Video 4 - Getting Started – So what is this App you will be building?
Video 5 - Getting Started – App Identifiers and Provisioning Profiles
Video 6 - Cocos2D Basics - Bringing in images and playing with CCSprite properties, Scheduling Methods (Game Timers) and many more essentials for every project.
Video 7 - Using the Accelerometer to move an object based on the tilt of the device, Handlingsingle or multiple Touch Events. For example, hovering a ball between two fingers (as in the screen shot to the right). And finally Cocos2D Actions (easy ways of fading, scaling, rotating, etc)
Session 2: Building a Flip Book for the iPad or iPhone - 2 Hours!
Publish a children's book, comic book, photography gallery, reference guide, etc. All you need to provide is the pages and you've got something ready to sell in the App Store
Video 1 – Introduction (watch it now)
Video 2 - Using Cocos2D to build a flip book app. Topics covered include: Buttons and Menus, Singleton Classes, Transitioning Scenes/Layers. This video ends by creating a free or paid book application.
Video 3 - Adding in-App purchasing to make money off a free release of your book! Topics include: Getting setup in iTunes Connect with your Provisioning Profiles and creating the app ID / in-App purchase ID, adding the storekit framework, making the purchase, unlocking your content, NSUserDefaults, and restoring purchases.